Politics and War Wiki
The Legion

Flag of The Legion

Alliancepage.png Alliancemap.png Alliancemembers.png link={{{forumlink}}}
Basic Details
Founded 31 May 2020
Color Purple
Status Active
Discord Server Join Here
Imperator Totem
Proconsul Istandor
Consul of Economic Affairs Kiwilliam
Consul of Foreign Affairs David Ben-Gurion
Consul of Internal Affairs Nome
Consul of Military Affairs Micheal Lybrand
Total Nations 84
Active Blocs
MDoAP Nexus
Active Treaties

Founded in 2006, The Legion is a premier gaming community with a rich and detailed history.  Originally created on CyberNations, The Legion established a P&W community in 2020.  We join Orbis in the spirit of friendship and brotherhood and look forward to welcoming new members into our alliance. 

History so far

The Founding

On 31 May 2020, The Legion was formally created in Politics & War by members who came over from the CyberNations alliance.[1] The initiative was formally blessed by CyberNations' Imperator, Deathbiter, who approved Lord Windmark as the new leader for the Politics & War division. Over the months prior to the official founding, Lord Windmark and various senior members of The Legion advocated for the migration of CN Legion members to the new division.

Prior to the founding, these members were graciously hosted by House Stark, which led to close relationships between the two alliances. The Legion was originally founded as a protectorate of House Stark. On 21 December 2020, The Legion formally became sovereign and signed a MDoAP with House Stark.[2]

Great War 16

On 30 October 2020, The Legion entered the conflict known as "Duck Hunt" on the side of it's protector, House Stark, under Quack Sphere. This began with a declaration of war against The Federation. While a small alliance of 25 members at the time. The Legion demonstrated moderate success with alliance-to-alliance combat as seen by the percentage of damage done vs. received.

On 14 December 2020, Peace was declared with a Quack Sphere defeat.

The Legion becomes independent

After demonstration of independence during Great War 16, The Legion and House Stark came to the agreement to dissolve the protectorate treaty and to sign an Mutual Defense and Optional Aggression Pact (MDoAP). On 21 December 2020, The Legion became an independent alliance through the All Roads Lead to Winterfell Accords. This lead to a period of moderate growth for the alliance, with the alliance rank hovering ~top 45 and maintaining 25 members.This period would continue until the middle of January 2021.

The Eagle rises and the merger with Solar Knights

A strategic leadership change around 15 January 2021 placed a renewed focus on recruitment and revitalization of The Legion. This period would see a 300% increase to member over the next three months, increasing to 75 members. On 01 March 2021, Solar Knights merged into The Legion, improving the higher tiers with veteran players.


Article I: Government

Section One: Imperator

A. The Imperator serves as the Chief Executive of The Legion. The Imperator controls all aspects of the alliance aside from anything specified within the Charter. Once the Imperator is selected, the Imperator will stay in power until he/she resigns or is removed.

B. The first Imperator shall be determined by the Imperator of the CyberNations Legion alliance. The Imperator may resign at any time, and he/she must nominate a replacement.

C. If an Imperator-designate declines the nomination, or if no nominee is designated by the outgoing Imperator, an election shall be held to determine the new Imperator.

D. The Imperator has the sole authority to select Consuls and the Proconsul, who serve at the pleasure of the Imperator and may be removed or replaced at any time.

E. The Imperator serves as judge, jury, and executioner in all disciplinary matters, and may punish or expel any member who commits serious offenses. The Imperator may delegate discipline for minor offenses to the Consuls at his/her discretion. Any discipline may be appealed to the Consulate, who may overturn the discipline with a 3/4 vote.

F. The Consulate can unanimously suspend the Imperator's powers until a GM vote can be held, which would require 2/3 support to remove. The Proconsul would serve as the interim until the GM vote is complete.

Section Two: Proconsul

A. The Proconsul serves as the second-in-command of The Legion, and serves at the pleasure of the Imperator.

B. The Proconsul shall serve as the acting Imperator whenever the Imperator is away.

C. While the Proconsul has no executive power unless serving as acting Imperator, he/she shall assist the Imperator, oversee the Consuls and their Ministries, and serve as Chief Advisor to the Imperator.

D. The Imperator may delegate executive authority to the Proconsul as the Imperator sees fit.

Section Three: Consulate

A. The Consulate is the Cabinet of The Legion. It comprises four Consuls, who oversee Economics, Foreign Affairs, Internal Affairs, and War, as well as the Proconsul. Together with the Imperator, they form the Legion Government. The four Consuls have equal power.

B. The Consuls run their respective ministries under the supervision of the Imperator.

C. The Consuls must appoint a substitute while unavailable. If no substitute is named, the Imperator will name one.

D. The Consulate may veto any decision by the Imperator with a 4/5 vote within 48 hours of the decision.

E. All other decisions requiring Government approval shall require a 4/6 vote to pass. Tied votes fail. F. The Government shall adopt an order of succession in the event the Imperator is unavailable or away. Pursuant to Section Two, the Proconsul must be first on this list.

Section Four: Legislation

A. Any member of the Government may propose Legislation in compliance with this Charter.

B. All Legionnaires in good standing may suggest Legislation to the Government and participate in discussions on such.

C. A 4/6 vote by the Government is required to adopt, repeal, or amend Legislation. If approved, new and amended Legislation, with the exception of the Charter, takes effect immediately.

D. Charter amendments must also be approved by a 2/3 majority of the membership to take effect.

Article II: Economic Affairs

Section One: Banking

A. The Consul of Economic Affairs shall manage the alliance bank to the benefit of The Legion.

B. The Government shall establish a policy regarding voluntary deposits and withdrawals, including any necessary record-keeping.

C. Inactive members or applicant reduced members need to be active for a certain amount of time before becoming eligible for aid again.

Section Two: Trading

A. An alliance market shall be established by the Consul of Economic Affairs. The market shall be shared with all active treaty partners and other alliances approved by the Government.

B. Trading with enemy alliances shall be prohibited during war, and Legionnaires shall embargo enemy alliances for the duration of the war.

Section Three: Taxes

A. The Consul of Economic Affairs shall have the authority to levy taxes on Legionnaires to fund alliance aid programs, subject to oversight by the Government.

B. Tax rates should take nation size, production ability, and Legion needs into account.

Article III: Foreign Affairs

A. Treaties may be proposed by any Ambassador or Government member, and all treaties require 4/6 approval by the Government.

B. Treaty amendments, upgrades, or cancellations require a 4/6 vote of the Government.

C. The Legion shall not relinquish sovereignty in any treaty, and The Legion must respect the sovereignty of allies and other alliances in accordance with international law.

D. The Legion shall maintain embassies with treaty partners, and with other alliances as the Consul of Foreign Affairs may see fit.

Article IV: Internal Affairs

A. The Ministry of Internal Affairs shall be responsible for the education and growth of new members and integrating them into the community.

B. The Ministry of Internal Affairs shall be responsible for recruiting new members, and the Consul of Internal Affairs shall be responsible for approving them.

Article V: Military Affairs

Section One: Readiness

A. The Consul of Military Affairs shall issue rules regarding military readiness, including minimum military improvement and units, and required resource stockpiles.

B. The Consul of Military Affairs shall conduct periodic check-ins of Legionnaires to ensure readiness.

Section Two: Alliance Warfare

A. The Imperator has the ability to declare war, or obtain peace, based on the Legion's current active treaties. Only in the most dire of situations, with the most convincing evidence against another alliance or nation, may the Imperator declare an aggressive war.

B. The Consulate is the deciding body on the definition of a "dire or warranted" situation. A vote can be called by any Consul asking for evidence that warrants war, or an explanation as to why war was called. A 4/5 vote by the Consulate can overturn an Imperator decision of war.

C. All Legionnaires are expected to contribute militarily and/or financially to any alliance war effort or rebuilding, unless excused by the Consul of Military Affairs or the Imperator. Any violators shall face discipline at the Imperator’s discretion, up to and including expulsion.

Section Three: Raiding

A. Raiding is encouraged to provide war practice.

B. The Consul of Military Affairs shall issue rules regarding allowed raiding targets.

C. The Ministry of Economic Affairs reserves the right to refuse providing aid to nations who choose poor raiding targets.

Article VI: Membership

A. The Consul of Internal Affairs shall set membership criteria, with the approval of the Imperator.

B. Legionnaires are prohibited from also holding membership in other Politics & War alliances.

C. Legionnaires are expected to be on the Purple trading bloc unless they are on Beige. D. All Legionnaires must abide by the Code of Ethics.

Article VII: Legislation & Voting

A. All Legionnaires in good standing may suggest Legislation or Charter changes to the Government and participate in discussions on such.

B. All votes, with time limits not previously specified, are to take place over the duration of seventy-two hours with all Legionnaires voting, unless specifically mentioned. All vote fractions or percentages are also based on the number of voters. Members will be informed of upcoming votes.

Code of Ethics

Legionnaires are expected to maintain the following code of ethics:

Legionnaires are expected to respect one another.

Legionnaires will always follow the orders of higher ranks unless they violate international codes of conduct or the Charter.

Legionnaires will never attack their fellow Legionnaires or allies unprovoked.

Legionnaires will never access areas of the Legion forums or those of other alliances without permission or act in malice to the Legion and its allies.

Legionnaires will never violate Operations Security (OPSEC) or leak proprietary or secret information.

Legionnaires will never cheat their fellow members.

Failure to follow these strictures will result in punishment at the discretion of the Imperator.