This page is about game mechanics.
This page is about game mechanics. It contains information such as formulas, costs, & other miscellany. See Category:Mechanics for other pages on game mechanics. |
Overview[]
Social Policies refer to guidelines, principles, legislation and activities that affect the living conditions of your nation's citizens. Important areas of social policy are well-being and welfare, poverty reduction, social security, justice, unemployment insurance, living conditions, animal rights, pensions, health care, social housing, family policy, social care, child protection, social exclusion, education policy, crime and criminal justice, urban development, and labor issues.
A nation's Social Policies are determined by an in-game questionnaire which rates responses on a scale from anarchist to fascist. These social polices are entirely cosmetic, and have no effect on the game.
Social Policies Rating[]
The following table lists all available Social Policies ratings on an social scale.
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Rating | Anarchist | Libertarian | Liberal | Moderate | Conservative | Authoritarian | Fascist |
Upon the creation of a new nation, its Social Policies are set by default to "Moderate".