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Overview[]

Nukesmall

Nuclear Weapons are advanced items that are used in wartime. They are excellent at destroying large amounts of infrastructure in very large cities and destroy 4 improvements. Two of these improvements can be any improvement and the other two can be any non-power plant, non-military improvement. In the event that two such improvements are not available, it can destroy any improvement. Nukes lower your opponent's resistance by 25. They also create 400 pollution in the target city that decays over the next 11 days. Like Missiles, nukes need a national project to be built and can destroy Power Plant improvements. The Vital Defense System project has a 25% chance of preventing the nuke from doing damage and it reduces the number of non-power plant, non-military improvements destroyed by a nuke by 1. Nations can have unlimited nuclear weapons, but may only build one a day. The Fallout Shelter project decreases damage from nukes by 10%, fallout length by 25%, and caps the radiation impact on food production at 90%.

Cost, Upkeep and Required Resources[]

Nuclear weapons are the most expensive unit. First, a nation must build the Nuclear Research Facility to create nukes. The project costs $75,000,000, 5,000 uranium,, 5,000 gasoline and 5,000 aluminum to construct. Nuclear weapons cost $1,750,000, 250 uranium, 500 gasoline, and 750 aluminum to make. They have a daily upkeep cost of $35,000 in peacetime $52,500 in wartime. Nuclear weapons do not require any resources to launch, but they do cost 12 Military Action Points to launch.

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