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Overview[]

A National Project (often shortened to just a Project) is a massive nation improvement with huge costs and benefits. In total, there are 33 Projects that, depending on their nature, can boost your nation's military, production or income.

Each National Project needs a National Project slot to be built. Each nation has 1 free project slot. Every 5,000 infrastructure nationwide unlocks an additional slot, in the same way that every 50 infrastructure in a city unlocks an improvement slot, for example, nations need to have 5k infrastructure to build your second project, 10k infrastructure to build your third project etc. Nations which have a total of 100 wars won/lost (combined) get 1 more project slot.

Projects will remain intact even if the infrastructure that was necessary to build them was lost, for example, once total infrastructure nationally drops from 5k infrastructure to 4999 due to war, National Projects slots will get to 0, but any Project already built will not be destroyed.

Some National Projects also have certain requirements. Usually this is another project but it can also be a certain number of cities or, in one case, a number of wars won or lost (combined).

Once built, a National Project can be destroyed but no money nor resources are refunded.

A new National Project can only be built every 120 turns (10 days), unless the Project Timer is reset by redeeming 1 Credit at the "Donate" page.

With the Technological Advancement Domestic Policy there is a 5% discount on National Project costs (5% in both required Cash and Resources).

The National Projects[]

Each one of the 33 National Projects can be classified to one of the following nine National Projects types:

  • Pollution Reducers: There are 2 National Projects that reduce pollution:
    • Green Technologies (decreases the pollution created from Manufacturing improvements by 25%, reduces pollution from Farms by 50%, increases the effectiveness of subways at reducing pollution by +25 and reduces resource production upkeep costs by 10%. Grants the Tree Hugger achievement) and;
    • Recycling Initiative (each Recycling Center reduces +5 pollution (70 -> 75 each) and the maximum number of Recycling Centers per city increases from 3 to 4)
  • Disease Reducer: There is 1 National Project that reduces disease:
    • Clinical Research Center (increases the disease reduction rate from Hospitals by 1% from 2.5% to 3.5% each and also allows an additional Hospital to be built in each city)
  • Crime Reducer: There is 1 National Project that reduces crime:
    • Specialized Police Training Program (increases the crime reduction rate from Police Stations by 1% from 2.5% to 3.5% each and also allows an additional Police Station to be built in each city).
  • Commerce Boosters: There are 2 National Projects focusing on boosting Commerce:
    • International Trade Center (increasing the limit of commerce from 100% to 115%) and;
    • Telecommunications Satellite (increases the commerce rate in each city by 2%, and increases the maximum Commerce rate to 125%. Requires International Trade Center, Urban Planning and Space Program)
  • City Cost Reducers: There are 3 National Projects that reduces the cost of building new cities:
    • Urban Planning (reduces city cost by $50million. Requires 11 cities) and;
    • Advanced Urban Planning (reduces city cost by an additional $100million for a total of $150million. Requires Urban Planning and 16 cities)
    • Metropolitan Planning (reduces city costs by an additional $150million for a total of $300million reduction. Requires Urban Planning, Advanced Urban Planning and 21 cities)
  • War Boosters: There are 13 National Projects that increase military capabilities:
    • Intelligence Agency (increases maximum number of spies from 50 to 60, maximum number of espionage operations in a day from 1 to 2 and maximum number of spies recruiter in a day from 2 to 3)
    • Propaganda Bureau (increases military recruitment rates)
    • Missile Launch Pad (allows the construction of missiles)
    • Iron Dome (gives a 30% chance to shoot down enemy missiles)
    • Nuclear Research Facility (allows the construction of nuclear weapons. Grants the Nuclear Capable achievement)
    • Vital Defense System (gives a 25% chance to shoot down enemy nuclear weapons)
    • Space Program (increases maximum number of missiles constructed in a day from 1 to 2. Grants the The Final Frontier achievement. Requires Missiles Launch Pad)
    • Spy Satellite (increases maximum number of spies recruiter in a day by 1, damages from successful espionage operations by 50% and decreases the cost of operations by 20%. Grants the I See You achievement. Requires Space Program)
    • Pirate Economy (increases the maximum number of offensive wars from 5 to 6. Requires Propaganda Bureau and a combined 50 wars won or lost)
    • Military Salvage (following victorious war attacks 5% of lost steel and aluminum from units in that attack will be refunded) and;
    • Fallout Shelter (reduces damage from nuclear weapons by 10%, fall out length in a city by 25% and caps radiation impact on Food Production at 90%. Requires Research and Development Center and Clinical Research Center)
    • Advanced Pirate Economy (enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank)
    • Surveillance Network (makes spy attacks against your nation 10% less likely to succeed and the attacker is 10% more likely to be identified)
  • Others: There are 2 National Project which do not have any competitive effect:
    • Moon Landing (Grants the Lunar Wars achievement. Requires Space Program. Uniquely, Moon Landing and Mars Landing the only National Project which cannot be destroyed. This project was first built by Frezasan)
    • Mars Landing (Similar to Moon Landing, provides a unique achievement (A Whole New World) to the first player to build it as well as the Red Desert achievement to every other player who builds it. All players who complete it will be tracked on a leaderboard like the Moon Landing project. Nations will also gain a daily boost to their approval rating)
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