This page is about game mechanics.
This page is about game mechanics. It contains information such as formulas, costs, & other miscellany. See Category:Mechanics for other pages on game mechanics. |
Overview[]
A National Project (often shortened to just a Project) is a massive nation improvement with huge costs and benefits. In total, there are 39 Projects that, depending on their nature, can boost your nation's military, production or income.
Each National Project needs a National Project slot to be built. Each nation has 1 free project slot. Every 5,000 infrastructure nationwide unlocks an additional slot, in the same way that every 50 infrastructure in a city unlocks an improvement slot, for example, nations need to have 5k infrastructure to build your second project, 10k infrastructure to build your third project etc. Nations which have a total of 100 wars won/lost (combined) get 1 more project slot.
Projects will remain intact even if the infrastructure that was necessary to build them was lost, for example, once total infrastructure nationally drops from 5k infrastructure to 4999 due to war, National Projects slots will get to 0, but any Project already built will not be destroyed.
Some National Projects also have certain requirements. Usually this is another project but it can also be a certain number of cities or, in one case, a number of wars won or lost (combined).
Once built, a National Project can be destroyed but no money nor resources are refunded.
A new National Project can only be built every 120 turns (10 days), unless the Project Timer is reset by redeeming 1 Credit at the "Donate" page.
With the Technological Advancement Domestic Policy there is a 5% discount on National Project costs (5% in both required Cash and Resources).
The National Projects[]
Each one of the 39 National Projects can be classified to one of the following nine National Projects types:
- Production Boosters: There are 6 National Projects that boost the productivity of resource and manufacturing improvements nationwide:
- Arms Stockpile (boosts Munitions production)
- Bauxiteworks (boosts Aluminum production)
- Emergency Gasoline Reserve (boosts Gasoline production)
- Ironworks (boosts Steel production)
- Mass Irrigation (boosts Food production)
- Uranium Enrichment Program (boosts Uranium production)
- Pollution Reducers: There are 2 National Projects that reduce pollution:
- Green Technologies (decreases the pollution created from Manufacturing improvements by 25%, reduces pollution from Farms by 50%, increases the effectiveness of subways at reducing pollution by +25 and reduces resource production upkeep costs by 10%. Grants the Tree Hugger achievement)
- Recycling Initiative (each Recycling Center reduces +5 pollution (70 -> 75 each) and the maximum number of Recycling Centers per city increases from 3 to 4)
- Disease Reducer: There is 1 National Project that reduces disease:
- Clinical Research Center (increases the disease reduction rate from Hospitals by 1% from 2.5% to 3.5% each and also allows an additional Hospital to be built in each city)
- Crime Reducer: There is 1 National Project that reduces crime:
- Specialized Police Training Program (increases the crime reduction rate from Police Stations by 1% from 2.5% to 3.5% each and also allows an additional Police Station to be built in each city).
- Land/Infrastructure Cost Reducers: There are 3 National Projects that reduce the cost of buying land or infrastructure:
- Center for Civil Engineering (reduces the cost of infrastructure by 5%)
- Arable Land Agency (reduces the cost of land by 5%)
- Advanced Engineering Corps (reduces the cost of land and infrastructure by another 5%. Requires both Center for Civil Engineering and Arable Land Agency).
- Commerce Boosters: There are 2 National Projects focusing on boosting Commerce:
- International Trade Center (increasing the limit of commerce from 100% to 115%)
- Telecommunications Satellite (increases the commerce rate in each city by 2%, and increases the maximum Commerce rate to 125%. Requires International Trade Center, Urban Planning and Space Program)
- City Cost Reducers: There are 3 National Projects that reduces the cost of building new cities:
- Urban Planning (reduces city cost by $50million. Requires 11 cities)
- Advanced Urban Planning (reduces city cost by an additional $100million for a total of $150million. Requires Urban Planning and 16 cities)
- Metropolitan Planning (reduces city costs by an additional $150million for a total of $300million reduction. Requires Urban Planning, Advanced Urban Planning and 21 cities)
- War Boosters: There are 15 National Projects that increase military capabilities:
- Intelligence Agency (increases maximum number of spies from 50 to 60, maximum number of espionage operations in a day from 1 to 2 and maximum number of spies recruiter in a day from 2 to 3)
- Propaganda Bureau (increases military recruitment rates)
- Missile Launch Pad (allows the construction of missiles)
- Iron Dome (gives a 30% chance to shoot down enemy missiles)
- Nuclear Research Facility (allows the construction of nuclear weapons. Grants the Nuclear Capable achievement)
- Vital Defense System (gives a 25% chance to shoot down enemy nuclear weapons)
- Space Program (increases maximum number of missiles constructed in a day from 2 to 3. Grants the The Final Frontier achievement. Requires Missiles Launch Pad)
- Spy Satellite (increases maximum number of spies recruiter in a day by 1, damages from successful espionage operations by 50% and decreases the cost of operations by 20%. Grants the I See You achievement. Requires Space Program)
- Pirate Economy (increases the maximum number of offensive wars from 5 to 6. Requires Propaganda Bureau and a combined 50 wars won or lost)
- Military Salvage (following victorious war attacks 5% of lost steel and aluminum from units in that attack will be refunded)
- Fallout Shelter (reduces damage from nuclear weapons by 10%, fall out length in a city by 25% and caps radiation impact on Food Production at 90%. Requires Research and Development Center and Clinical Research Center)
- Advanced Pirate Economy (enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank)
- Surveillance Network (makes spy attacks against your nation 10% less likely to succeed and the attacker is 10% more likely to be identified)
- Nuclear Launch Facility (increases maximum number of nuclear weapons constructed in a day from 1 to 2)
- Guiding Satellite (increases infrastructure damage from missiles and nuclear weapons by 20%, and destroys an additional improvement on a successful missile or nuclear weapon attack)
- Other Boosters: There are 4 National Projects that boost aspects which do not fall into any of the above categories:
- Government Support Agency (boosts the active Domestic Policy by 50%)
- Activity Center (increases daily login bonus, stopping at city 20)
- Research and Development Center (increases national project slots by 2 for a net of 1 additional slot)
- Bureau of Domestic Affairs (reduces the timer for changing Domestic Policies to 1 turn)
- Others: There are 2 National Project which do not have any competitive effect:
- Moon Landing (Grants the Lunar Wars achievement. Requires Space Program. Uniquely, Moon Landing and Mars Landing the only National Project which cannot be destroyed. This project was first built by Frezasan)
- Mars Landing (Similar to Moon Landing, provides a unique achievement (A Whole New World) to the first player to build it as well as the Red Desert achievement to every other player who builds it. All players who complete it will be tracked on a leaderboard like the Moon Landing project. Nations will also gain a daily boost to their approval rating)
The cost of every projects can be seen on the Projects page and are listed below:
Project | Type | Effect | Cost |
Activity Center | Econ | Daily login bonus by $1,000,000 on the first day and $2,000,000 on subsequent days in a streak. This project will not function in nations with more than 20 cities. | Money $500,000
Food 1,000 |
Advanced Engineering Corps | Econ | The Advanced Engineering Corps develops new technologies that make building new infrastructure and acquiring new land cheaper. This project reduces the cost of new land and infrastructure by 5%. Advanced Engineering Corps requires the Center for Civil Engineering and Arable Land Agency national projects to be built. | Money $50,000,000
Munitions 10,000 Gasoline 10,000 Uranium 1,000 |
Advanced Pirate Economy | Military | Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. This national project requires the nation to have won or lost a combined 100 wars, as well as the Propaganda Bureau and Pirate Economy projects to be built. | Money $50,000,000
Coal 10000 Iron 10000 Oil 10000 Bauxite 10000 Lead 10000 |
Advanced Urban Planning | Econ | Advanced Urban Planning is a national project that reduces the cost of building new cities by $100,000,000 per city. It requires 16 cities to build, as well as the Urban Planning national project. The cost reduction provided by this national project stacks with the Urban Planning national project. | Oil 8,000
Bauxite 8,000 Iron 8,000 Lead 8,000 Coal 8,000 Food 500,000 Uranium 24,000 |
Arable Land Agency | Econ | The Arable Land Agency makes it easier and more cost effective to acquire new habitable land, reducing the cost of purchasing new land in cities by 5%. | Money $3,000,000
Coal 1,500 Lead 1,500 |
Arms Stockpile | Resource | Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. Rates increase from 1.5/turn (per Munitions Factory) to 1.8/turn (per Munitions Factory). Lead usage is NOT increased to create more Munitions. | Money $10,000,000
Coal 500 Iron 500 Oil 500 Bauxite 500 Lead 500 |
Bauxiteworks | Resource | Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. Rates increase from 0.75/turn (per Aluminum Refinery) to 1.02/turn (per Aluminum Refinery). Bauxite usage is increased to create more Aluminum. | Money $10,000,000
Coal 500 Iron 500 Oil 500 Bauxite 500 Lead 500 |
Bureau of Domestic Affairs | Econ | Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies, and adds a +25% effect modifier to your chosen Domestic Policy. Requires the Government Support Agency National Project to build | Money $20,000,000
Food 500,000 Coal 8,000 Bauxite 8,000 Lead 8,000 Iron 8,000 Oil 8,000 |
Center for Civil Engineering | Econ | Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. | Money $3,000,000
Oil 1,000 Iron 1,000 Bauxite 1,000 |
Clinical Research Center | Econ | The Clinical Research Center is a dedicated effort to combatting infectious diseases in your nation, increasing the disease reduction rate from Hospitals by 1% from 2.5% to 3.5% each. This project also allows you to build an additional Hospital in each city. | Money $10,000,000
Food 100,000 |
Emergency Gasoline Reserve | Resource | Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. Rates increase from 0.5/turn (per Oil Refinery) to 1/turn (per Oil Refinery). Oil usage is increased to create more Gasoline. | Money $10,000,000
Coal 500 Iron 500 Oil 500 Bauxite 500 Lead 500 |
Fallout Shelter | Econ | Fallout Shelter is a national project that decreases damage from nukes by 10%, fallout length by 25%, and reduces the radiation impact on food production by 15%. Requires the Research and Development Center and Mass Irrigation National Projects to build. | Money $25,000,000
Food 100,000 Lead 10,000 Aluminum 15,000 Steel 10,000 |
Government Support Agency | Econ | The Government Support Agency adds a +50% effect modifier to your chosen Domestic Policy. | Money $20,000,000
Aluminum 10,000 Food 200,000 |
Green Technologies | Econ | Green Technologies is a national project that decreases the pollution created from Manufacturing improvements by 25%, and reduces pollution from Farms by 50%. It increases the effectiveness of subways at reducing pollution by +25, and reduces resource production upkeep costs by 10%. Requires the Urban Planning and Space Program national projects to be built first. | Money $50,000,000
Food 100,000 Aluminum 10,000 Iron 10,000 Oil 10,000 |
Guiding Satellite | Military | Guiding Satellite increases infrastructure damage dealt by Missiles and Nuclear Weapons by 20% as well as destroy an additional improvement. Requires the Nuclear Research Facility, Missile Launch Pad, and Space Program National Projects to build. | Money $200,000,000
Munitions 40,000 Aluminum 40,000 Uranium 40,000 Gasoline 40,000 Steel 20,000 |
Intelligence Agency | Military | Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one, recruit 3 spies per day instead of 2, and increases your Spy Cap by 10, allowing you to train up to 60 spies. | Money $5,000,000
Steel 500 Gasoline 500 |
International Trade Center | Econ | International Trade Center is a national project that allows your maximum commerce rate in cities to reach 115%. | Money $50,000,000
Aluminum 10,000 |
Iron Dome | Military | Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. | Money $15,000,000
Munitions 5000 |
Ironworks | Resource | Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. Rates increase from 0.75/turn (per Steel Mill) to 1.02/turn (per Steel Mill). Iron and Coal usages are increased to create more Steel. | Money $10,000,000
Coal 500 Iron 500 Oil 500 Bauxite 500 Lead 500 |
Mars Landing | Novelty | Mars Landing is a national project that puts astronauts from your nation onto the Martian surface. This project does not benefit your nation competitively, but is a prestigious accomplishment for your nation's space program. Requires the Space Program and Moon Landing National Projects to build. This national project cannot be destroyed. | Money $200,000,000
Oil 20,000 Aluminum 20,000 Munitions 20,000 Steel 20,000 Gasoline 20,000 Uranium 20,000 |
Mass Irrigation | Resource | Mass Irrigation is a national project that boosts food production nationwide. Rates increase from (City Land/500) per Farm to (City Land/400) per Farm. | Money $10,000,000
Food 50,000 Coal 500 Iron 500 Oil 500 Bauxite 500 Lead 500 |
Metropolitan Planning | Econ | Metropolitan Planning is a national project that reduces the cost of building new cities by $150,000,000 per city. It requires 21 cities to build, as well as the Urban Planning and Advanced Urban Planning National Projects. The cost reduction provided by this national project stacks with the Urban Planning and Advanced Urban Planning National Projects. | Oil 12,000
Bauxite 12,000 Iron 12,000 Lead 12,000 Coal 12,000 Food 750,000 Uranium 36,000 |
Military Salvage | Econ | Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. | Money $20,000,000
Aluminum 5,000 Steel 5,000 Gasoline 5,000 |
Missile Launch Pad | Military | Missile Launch Pad is a national project that allows you to build Missiles. Missiles are powerful units that damage infrastructure and improvements. | Money $15,000,000
Munitions 5,000 Gasoline 5,000 Aluminum 5,000 |
Moon Landing | Novelty | Moon Landing is a national project that puts astronauts from your nation onto the lunar surface. This project does not benefit your nation competitively, but is a prestigious accomplishment for your nation's space program. Requires the Space Program National Project to build. This national project cannot be destroyed. | Money $50,000,000
Oil 5,000 Aluminum 5,000 Munitions 5,000 Steel 5,000 Gasoline 5,000 Uranium 10,000 |
Nuclear Launch Facility | Military | Nuclear Launch Facility is a national project that allows you to build an additional Nuclear Weapon each day. Requires the Nuclear Research Facility, Missile Launch Pad, and Space Program National Projects to build. | Money $750,000,000
Uranium 50,000 Gasoline 50,000 Aluminum 50,000 |
Nuclear Research Facility | Military | Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. Nuclear Weapons are weapons of mass destruction that damage infrastructure and improvements. | Money $75,000,000
Uranium 5,000 Gasoline 5,000 Aluminum 5,000 |
Pirate Economy | Military | Pirate Economy is a national project that enables the nation to use an additional offensive war slot, thereby increasing the cap to 6 offensive wars, and a 5% bonus to loot from ground attacks. This national project requires the nation to have won or lost a combined 50 wars, as well as have already built the Propaganda Bureau national project. | Money $25,000,000
Coal 7500 Iron 7500 Oil 7500 Bauxite 7500 Lead 7500 |
Propaganda Bureau | Military | Propaganda Bureau is a national project that increases your military unit recruitment rate. Propaganda Bureau increases the number of Soldiers, Tanks, Aircraft, and Ships you can recruit per day by 10%. It does not increase your caps on these units, or affect Missile, Nuclear Weapon, or Spy production. | Money $10,000,000
Gasoline 2000 Munitions 2000 Aluminum 2000 Steel 2000 |
Recycling Initiative | Econ | Recycling Initiative is a national project that buffs Recycling Center improvements throughout your nation. Each Recycling Center reduces +5 pollution (70 -> 75 each) and the maximum number of Recycling Centers per city increases from 3 to 4. Requires the Center for Civil Engineering national project to be built first. | Money $10,000,000
Food 100,000 |
Research and Development Center | Econ | The Research and Development Center increases your maximum National Project slots by 2. | Money $50,000,000
Aluminum 5,000 Food 100,000 Uranium 1,000 |
Space Program | Military | Space Program is a national project that enables the construction of further space-related national projects. The Space Program also allows your nation to construct an additional Missile per day. You must build the Missile Launch Pad before you can build the Space Program. | Money $50,000,000
Aluminum 25,000 |
Specialized Police Training Program | Econ | The Specialized Police Training Program increases the quality and effectiveness of your city police forces. This project increases the crime reduction rate from Police Stations by 1% from 2.5% to 3.5% each. Increases commerce in all cities by 4%. | Money $50,000,000
Food 250,000 Aluminum 5,000 |
Spy Satellite | Military | Spy Satellite is a national project that enables your nation to train an additional spy per day. It increases the damages from successful espionage operations by 50% and decreases the cost of espionage operations by 20%. Requires the Space Program and Intelligence Agency National Projects to build. | Money $20,000,000
Oil 10,000 Bauxite 10,000 Iron 10,000 Lead 10,000 Coal 10,000 |
Surveillance Network | Military | Surveillance Network is a national project that makes spy attacks against your nation 10% less likely to succeed and the attacker is 10% more likely to be identified. It reduces the damages received from successful espionage operations by 25% (excluding missile/nuke). Requires the Spy Satellite National Project to Build. | Money $50,000,000
Aluminum 50,000 Bauxite 15,000 Iron 15,000 Lead 15,000 Coal 15,000 |
Telecommunications Satellite | Econ | Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. Requires the International Trade Center, Urban Planning, and Space Program national projects to be built first. See Commerce Changes for more details. | Money $300,000,000
Oil 10,000 Aluminum 10,000 Iron 10,000 Uranium 10,000 |
Uranium Enrichment Program | Resource | Uranium Enrichment Program is a national project that increases productivity of Uranium Mines. Uranium Enrichment Program doubles Uranium production in your nation. | Money $25,000,000
Uranium 2500 Coal 500 Iron 500 Oil 500 Bauxite 500 Lead 500 |
Urban Planning | Econ | Urban Planning is a national project that reduces the cost of building new cities by $50,000,000 per city. It requires 11 cities to build. | Oil 4,000
Bauxite 4,000 Iron 4,000 Lead 4,000 Coal 4,000 Food 250,000 Uranium 12,000 |
Vital Defense System | Military | Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 non-power plant, non-military improvement from being destroyed. | Money $40,000,000
Steel 5,000 Aluminum 5,000 Munitions 5,000 Gasoline 5,000 |