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{{Mechanics Header}} |
{{Mechanics Header}} |
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Whenever a Victory is obtained in a Ground Battle during a war, there is always a chance of looting money off the opposing nation. If the nation is defeated (gets its Resistance to 0) it loses resources as well as money. |
Whenever a Victory is obtained in a Ground Battle during a war, there is always a chance of looting money off the opposing nation. If the nation is defeated (gets its Resistance to 0) it loses resources as well as money. |
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− | * Whenever you perform a ground battle you have a chance to loot the enemies money, however if they have less than $100, 000 no money is looted. |
+ | * Whenever you perform a ground battle you have a chance to loot the enemies money, however if they have less than $100, 000 no money is looted. |
* Once you defeat an enemy you loot 10% of their cash and each resource they have, excluding credits. |
* Once you defeat an enemy you loot 10% of their cash and each resource they have, excluding credits. |
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+ | [[ru:Грабеж]] |
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[[Category:War Mechanics]] |
[[Category:War Mechanics]] |
Revision as of 12:57, 25 March 2019
This page is about game mechanics.
This page is about game mechanics. It contains information such as formulas, costs, & other miscellany. See Category:Mechanics for other pages on game mechanics. |
Whenever a Victory is obtained in a Ground Battle during a war, there is always a chance of looting money off the opposing nation. If the nation is defeated (gets its Resistance to 0) it loses resources as well as money.
- Whenever you perform a ground battle you have a chance to loot the enemies money, however if they have less than $100, 000 no money is looted.
- Once you defeat an enemy you loot 10% of their cash and each resource they have, excluding credits.