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Resource improvements produce raw materials that are further used in manufacturing and running a nation. Not all nations will be able to produce all the raw resources below, though every nation can build farms.

Coal MinesEdit

Coalmine
  • Produces: Coal 3 tons per day (Coal 0.25 tons/turn)
  • Construction Cost: $1,000
  • Operational Cost: $400 per day ($34/turn)
  • Pollution: +12
  • Limit: 10 per city
  • Continent: Antarctica, Australia, Europe and North America

Oil WellsEdit

Oilwell
  • Produces: Oil 3 tons per day (Oil 0.25 tons/turn)
  • Construction Cost: $1,500
  • Operational Cost: $600 per day ($50/turn)
  • Pollution: +12
  • Limit: 10 per city
  • Continent: Africa, Antarctica, Asia, Australia and South America

Bauxite MinesEdit

Bauxitemine
  • Produces: Bauxite 3 tons per day (Bauxite 0.25 tons/turn)
  • Construction Cost: $9,500
  • Operational Cost: $1,600 per day ($134/turn)
  • Pollution: +12
  • Limit: 10 per city
  • Continent: Africa, Australia and South America

Iron MinesEdit

Ironine
  • Produces: Iron 3 tons per day (Iron 0.25 tons/turn)
  • Construction Cost: $9,500
  • Operational Cost: $1,600 per day ($134/turn)
  • Pollution: +12
  • Limit: 10 per city
  • Continent: Asia, Europe and North America

Lead MinesEdit

Leadmine
  • Produces: Lead 3 tons per day (Lead 0.25 tons/turn)
  • Construction Cost: $7,500
  • Operational Cost: $1,500 per day ($125/turn)
  • Pollution: +12
  • Limit: 10 per city
  • Continent: Australia, Europe and South America

Uranium MinesEdit

Uraniummine
  • Produces: Uranium 3 tons per day (Uranium 0.25 tons/turn)
  • Construction Cost: $25,000
  • Operational Cost: $5,000 per day ($417/turn)
  • Pollution: +20
  • Limit: 5 per city
  • Continent: Africa, Antarctica, Asia and North America

FarmsEdit

Farm
  • Produces: Food (Land Area*3/125) tons per day or Food (Land Area/500) tons per turn
  • Construction Cost: $1,000
  • Operational Cost: $300 per day ($25/turn)
  • Pollution: +2
  • Limit: 20 per city
  • Continent: Any. NB! Antarctica suffers 50% loss in food production.
  • Note: Younger nations that do not have a large amount of land in any one city would benefit more in using slots for other improvements and importing food instead.
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