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Mine Improvements Overview

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Mine improvements produce raw resources which can be used in various capacities which can be found on the Resources page. With the sole exception of food, you can only produce a combination of 3 different resources depending on the continent your nation is located on.

Coalmine.png

Coal Mines

  • Produces: Coal 3 tons per day (Coal 0.25 tons/turn)
  • Construction Cost: $1,000
  • Operational Cost: $400 per day ($34/turn)
  • Pollution: +12 points
  • Limit: 10 per city

Oilwell.png

Oil Wells

  • Produces: Oil 3 tons per day (Oil 0.25 tons/turn)
  • Construction Cost: $1,500
  • Operational Cost: $600 per day ($50/turn)
  • Pollution: +12 points
  • Limit: 10 per city

Iron Mines

  • Continent: North America, Europe and Asia
  • Produces: Iron 3 tons per day Iron 0.25 tons/turn)
  • Construction Cost: $9,500
  • Operational Cost: $1,600 per day ($134/turn)
  • Pollution: +12 points
  • Limit: 10 per city

Bauxitemine.png

Bauxite Mines

  • Continent: South America, Africa and Australia
  • Produces: Bauxite 3 tons per day (Bauxite 0.25 tons/turn)
  • Construction Cost: $9,500
  • Operational Cost: $1,600 per day ($134/turn)
  • Pollution: +12 points
  • Limit: 10 per city

Leadmine.png

Lead Mines

  • Continent: South America, Europe and Australia
  • Produces: Lead 3 tons per day (Lead 0.25 tons/turn)
  • Construction Cost: $7,500
  • Operational Cost: $1,500 per day ($125/turn)
  • Pollution: +12 points
  • Limit: 10 per city

Uraniummine.png

Uranium Mines

  • Continent: North America, Africa, Asia and Antarctica
  • Produces: Uranium 3 tons per day (Uranium 0.25 tons/turn)
  • Construction Cost: $25,000
  • Operational Cost: $5,000 per day ($417/turn)
  • Pollution: +20 points
  • Limit: 5 per city

Farm.png

Farms

  • Continent: Every Continent
  • Produces: Food (Land Area/25) tons per day or Food (Land Area/300) tons per turn
  • Construction Cost: $1,000
  • Operational Cost: $300 per day ($25/turn)
  • Pollution: +2 points
  • Limit: 20 per city
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