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Civil Improvements Overview[]

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Civil improvements decrease the negative effects that crime, disease, and pollution would have on a city. While each improvement affect something different, they all have the same purpose of reducing population debuffs affecting a city (in effect, increasing population).

Policestation

Police Stations[]

  • Effect: Reduces crime by 2.5%
  • Construction Cost: $75,000 & Steel 20
  • Operational Costs: $750 per day ($63/turn)
  • Pollution: +1 point(s)
  • Limit: 5
Hospital

Hospitals[]

  • Effect: Reduces diseases by 2.5%
  • Construction Cost: $100,000 & Aluminum 25
  • Operational Costs: $1000 per day ($84/turn)
  • Pollution: +4 point(s)
  • Limit: 5
Recyclingcenter

Recycling Centers[]

  • Effect: Reduces pollution by 70 points
  • Construction Cost: $125,000
  • Operational Costs: $2,500 per day ($209/turn)
  • Pollution: -70 point(s)
  • Limit: 3
Subway

Subways[]

  • Effect: Reduces Pollution by 45 points & increases Commerce by 8%
  • Construction Cost: $250,000, Steel 50, Aluminum 25
  • Operational Costs: $3,250 per day ($271/turn)
  • Pollution: -45 point(s)
  • Limit: 1
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