Improvements are additions to cities, that rely on infrastructure, to be built. Improvements require 50 infrastructure per slot.

All improvements in categories other than Power and Resources, have to be powered. Without power, they will not affect the city.

Selling an improvement refunds 50% of the money and resources used in the construction.

strategy Edit

since so much of P&W is determined by the formulae baked into the code of the game it is possible to come up with analytical approaches to city planning along with many other things. below are resources for doing just this

graph representing most efficient finance strategy (not including more complex behaviours)

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