Civil Improvements Overview[]
Requires power to function.
Civil improvements decrease the negative effects that crime, disease, and pollution would have on a city. While each improvement affect something different, they all have the same purpose of reducing population debuffs affecting a city (in effect, increasing population).
Police Stations[]
- Effect: Reduces crime by 2.5%
- Construction Cost: $75,000 & 20
- Operational Costs: $750 per day ($63/turn)
- Pollution: +1 point(s)
- Limit: 5
Hospitals[]
- Effect: Reduces diseases by 2.5%
- Construction Cost: $100,000 & 25
- Operational Costs: $1000 per day ($84/turn)
- Pollution: +4 point(s)
- Limit: 5
Recycling Centers[]
- Effect: Reduces pollution by 70 points
- Construction Cost: $125,000
- Operational Costs: $2,500 per day ($209/turn)
- Pollution: -70 point(s)
- Limit: 3